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Game Description

A match of Dota 2 prominently features the strongholds of two opposing factions, the Radiant and the Dire, containing critical structures called "Ancients", which are defended by a number of lesser buildings. The bases of the two factions are connected by three main paths, referred to as "lanes", which are guarded by defensive towers, as well as groups of periodically spawning autonomous units called "creeps" that traverse each lane attacking any enemy units or structures in range. Towers and creeps serve to divide the map between the two teams, and are often the focal point of skirmishes. The Dota 2 map is functionally symmetrical, despite having a number of critical differences conferring a variety of advantages and disadvantages to each side. The Radiant is based at the southwest corner of the map, while the Dire is based at the northeast corner; the two sides are divided by a river which runs perpendicular to the central lane. The two teams, typically composed of five players each, are pitted against one another to compete as the defenders for their respective Ancient. Featured across the map are units referred to as "neutrals", which are not aligned to either faction and are primarily located in the forests; they constitute a fixed but recurring resource, though their strategic value may vary depending on the teams' and players' choices. Located on the southeast side of the river is a "boss" called "Roshan" who typically requires multiple team members to be killed. Following his death, Roshan drops items that can significantly alter the course of a game.